Quixel and related names and images are the property of Epic Games, Inc. It was important to get the right kind of erosion for the mountain slope that had a structure built into it. The Path I did in Coast and Civilization I used Parchment 2. Directly under trees I used Black in very low opacity to make it look little darker. I added a bit Grass Green 2, but only in low opacity (0.3) as it's so very strong. This ensured that the textures matched the surrounding objects in the shot and the Iceland-inspired terrains in the rest of the sequence.īelow you can see some of the initial experiments from the prototype stage. - For the Forest and lush areas: Parchment Green 1. We used the Synth node to create terrain textures using Megascans's scanned textures. In fact, over one weekend, we were able to create a terrain that matched their exact specs. Gaea was quite young back then, but our in-house team knew we could deliver what was required. Production was already rushing to completion on the rest of the sequence, so achieving that shot was urgent. This random name generator has been built to provide a wide array of features which dot the landscape of your world, and provide depth (literally and figuratively) to its creation. Our Fractal Random Map Generator creates infinite, fractal-based world maps for use in fantasy role-playing games such as Dungeons and Dragons (D&D). They were looking for specific shapes that their existing toolset could not create. When Quixel was making Rebirth to showcase Megascans assets in Unreal Engine, they needed an additional shot to show the terrain from above.
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